![]() “ Unreal Matinee is extremely valuable not just for in-game cinematics, but also as a critical part of our pre-visualization process. ![]() “The Unreal Engine’s material system enabled our artists to add a significant of amount richness and depth to the materials used on the guns,” explained Jones. This allowed the team to spend extra memory and performance budget in other areas, which ultimately resulted in gameplay enhancements, including more enemies on screen, better weapon visuals, and more “badassery” across the board. Jones said many of the improvements the studio has made to its rendering pipeline aren’t “visible” – they’re behind-the-scenes optimizations that reduce the cost of rendering things in their concept art style. The official integration of Scaleform was a very welcome addition, as well.” The new Unreal Content Browser has really made a positive difference for us in the development in Borderlands 2 – so much so that it would be difficult to imagine being where we are today without it. “So we’ve benefited from a growing institutional knowledge of Unreal Engine 3 and how to best leverage its features and updates to support our goals for our games. ![]() “As a studio, we’ve been using Unreal technology for about eight years now,” said Steve Jones, technical director on Borderlands 2 and Gearbox Software. Now the game development studio is pushing Unreal Engine technology even further with an ambitious sequel. The critically acclaimed title looked unlike any previous Gearbox release, and immediately distinguished itself as a groundbreaking Unreal Engine 3 powered game with its unique concept art visuals and innovative gameplay. When Gearbox Studios’ 2009 game Borderlands landed, it took everyone by surprise.
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